Friday, March 24, 2017

Blog Post 5: First Playable

Name of Game:
Escape Door

Explanation of Role:
My role as a designer was to communicate with the producer, Omar Guzman, for the art, and program the game. I waited for the producer to send the art before I can start. During the programming of the game, I would ask for minor changes and more added sprites if needed. There are times we worked in the same room, and there are times we worked remotely. Since both of us are mac users and cannot run GameMaker 2, we worked on the same desktop in a computer lab when we met in-person. This was our way of sharing the project.

Some sample art concepts by Omar Guzman:






Video of a gameplay:


Link to our game:
We used GameMaker 8, so we were able to create an .exe file.
The link to the game is here.

Other comments:
Our game is an adventure, puzzle game, where the player must find the key to unlock the door to escape. The player must explore the room to find any clues to retrieve the key.

The main question that I would have for our players is "Do you like playing adventure, puzzle games?" I would ask this because our game doesn't guide the player how to solve the game. We do not want to spoon-feed the solution to our puzzle. Instead, we give small messages on screen that the player needs to escape and find the key.

Initially, we created our game on GameMaker 2, but GameMaker 8 is much better so we redid our game to look close to similar to the video.

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