Introduction to “Card Gains” Game
The
context of our game is that there is a board similar to chutes and ladders, and
a regular deck of playing cards. The game is more fun with 4+ players. All
cards, except for two Jokers, are distributed equally to every player. Players
can either start each round playing with double or singles, and loser must
advance on the board based on the recently played card number. First player to
reach the end loses the most calories, and the player furthest from the end
gains the most gains (definition link of “gains”).
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| Original "Card Gains" with Elias Cherfonh (my partner) |
- · A Deck of Cards
- · A Board
- · Character Pieces
Mechanics
Set Up
- Strategy
- Sweat
- Timing
- Luck
Set Up
Equally
distribute all the cards to each player. Each player must choose a character
piece for the board, and place it on the "START" square.
How To Play
Each
player take turns playing their hand by choosing to play weakest or to
strongest card.
Order of
power from the cards:
2, 3, 4,
5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace
Type of
cards (weakest to strongest):
Diamond,
heart, clover, spade.
Player
with the weakest card (2 of diamonds) goes first. They can start with single or
double cards. The number of cards that they start with is the number of cards
that everyone starts with until next round. When a player does not have a card,
they must move forward on the board based on the recently played number card
and winner starts a new round. For
single play, each player must beat his or her opponents played single card. For
doubles, players can play double based on number or suit. If player has no more cards, they will shuffle the played pile and take half of it as their own deck.
If a player does not do an exercise square with a ladder then they must advance up the ladder. If they do the exercise, then they stay in place. If the exercise square has a slide and player does the exercise, they may slide down. If not, they stay in place and end their turn. If a player does an exercise square with no slide nor ladder, then they must advance forward again with the same number. If they do the exercise, then they stay in the same spot and end their turn.
How to End the Game
One player who reaches the "END" square first is the loser and means that the game is over.
Play Log: Session Play 1
The original gameplay had lots of faults, and there were times where we forgot if a scenrio were to happen. How do we end the game? What happens if the player ran out of cards? Should that be considered ending the game? There were small details that slipped our mind during the gameplay. We also did not have space to do the exercise, so we used our imagination.
First, we dealt our cards equally and started off playing doubles. We kept on playing doubles because we were a two player team, so we changed the rules to 5+ players, however, with our limited time, we can't gather 5+ students. We came up new ideas as we go such as what character pieces should we use to move when I lost (I lost first). So, I grabbed the nearest, smallest item, which was my eraser. And we continued playing till the very end with doubles. As for the exercises, we imagined it in our head since there wasn't any space and wasn't dressed for physical activity.
Play Log: Session Play 2
Another classmate played our game, Taek, and he thought our exercises are too easy and might be boring. "5 Push Ups in 2 minutes" is considered too easy. So, he suggested we add more challenges such as making the time limit shorter.
Taek did a similar gameplay as us. For the exercises, they moved in their chairs and used their fingers as a representation to them doing the exercises.If a player does not do an exercise square with a ladder then they must advance up the ladder. If they do the exercise, then they stay in place. If the exercise square has a slide and player does the exercise, they may slide down. If not, they stay in place and end their turn. If a player does an exercise square with no slide nor ladder, then they must advance forward again with the same number. If they do the exercise, then they stay in the same spot and end their turn.
How to End the Game
One player who reaches the "END" square first is the loser and means that the game is over.
Play Log: Session Play 1
The original gameplay had lots of faults, and there were times where we forgot if a scenrio were to happen. How do we end the game? What happens if the player ran out of cards? Should that be considered ending the game? There were small details that slipped our mind during the gameplay. We also did not have space to do the exercise, so we used our imagination.
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| Editing the Original Game |
Play Log: Session Play 2
Another classmate played our game, Taek, and he thought our exercises are too easy and might be boring. "5 Push Ups in 2 minutes" is considered too easy. So, he suggested we add more challenges such as making the time limit shorter.
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| making notes on our game edits |
Play Log: Session Play 3
My friend, David, played our game and suggested that there needs to be random elements to the game and suggested that players should play it in a way that they can half look and half not be able to look at their card. It was too boring so random element is nice.
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| New Revised Game |




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